What lies beyond WoW? Part VI: In the End

Tuesday, June 24th, 2008

How could you make a mass multi-player online role playing game (MMORPG) better than the World of Warcraft? Other than superficial improvements, such as graphics, I don’t know what you could do better. Personally, If I were going to attempt to create a new experience for an online RPG, I’d think really hard about getting rid of the Tank/Healer/Nuker format. That concept has been embraced by ever online RPG game. Luckily, in WoW you don’t have to follow that format unless you do Instances or Raids. I never bothered with Instances and Raids in WoW till I was level 60. Even then, I rarely did them. WoW is probably the most casual friendly MMO you’ll find. When you hear about people playing WoW obsessively it’s not because you are forced to do this, it’s just that addictive. Unlike most games, WoW constantly rewards you. They do it just to keep a smile on your face, but not too much to bore you. Personally, I found WoW very easy to play. (more…)

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What lies beyond WoW? Part V: The Inevitable, World of Warcraft.

Friday, June 20th, 2008

OK, I couldn’t take it. I figured I’ll at least purchase World of Warcraft (WoW) and only play the 30 day free trial. I finally found what I was looking for and had missed. Everything I ever wanted from an online game was in World of Warcraft. I found it hard to believe that whenever your character would die, all you had to do is “the walk of shame” (obviously not the same walk of shame your probably thinking of). This and a little money to repair your armor for each time you die 10% of it’s durability goes down. I asked over and over was that it? While most online games penalized you for dieing by taking gained experience points or slowing it down, WoW simply made you pay to repair your armor. (more…)

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What lies beyond WoW? Part IV: Lost

Thursday, June 19th, 2008

I found myself yearning to play a new Mass Multiplayer Online RPG (MMORPG), so I discovered Rose Online. It’s actually a very beautiful game. At the time I was playing it, it was still in beta. I really can’t have a fair opinion on it since the game wasn’t fully completed at the time. The battle system seemed fair enough. Quests were somewhat repetitive. Being in beta, there weren’t to many quests available. I swear I did about ten then that was it. When the beta period was over, I never bothered continuing. By now it’s probably a decent game. I began searching the net for free MMORPG games. (more…)

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What lies beyond WoW? Part III: A Time to Heal

Wednesday, June 18th, 2008

I have been left very cynical from my experiences playing Final Fantasy XI (online). Yet, I continued to search for an ideal online multiplayer experience. I moved onto EVE online. The game was very attractive to me being a science fiction game. It was very nice for a while. I began working on upgrading my ship by mining ores and selling them. Buying raw materials on one planet and selling it for more on an other. One day I ventured deeper in space. The nightmare returned…PK. It’s an understatement to say that PK is part of EVE. The game is built around player killing. After getting shot down while mining for no reason at all, I abandoned ship. Sadly, the human nature to destroy anything whenever it is possible without any reason whatsoever, will always ruin the online experience (I’m staring at you, Xbox Live). (more…)

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What lies beyond WoW? Part II: Paying For Pain

Tuesday, June 17th, 2008

The first true modern Multiplayer game I got into was Final Fantasy Online. I have been a fan of Squaresoft games (now Square-Enix) and figured an online game based on the series would have been, ideal. Unfortunatly, I was in for a rude awakening. I cant explain my experience playing Final Fantasy Online any less than calling it self torture software. I felt like every aspect of the game was built to take up hours and hours of my time achieving nothing and leaving me miserable. This is the only game I ever played where every time I stopped, it left me in such a bad mood I wished you never started playing. (more…)

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What lies beyond WoW? Part I: The Awakening

Monday, June 16th, 2008

I know it’s becoming an age old question at this point, but is there life after World of Warcraft (WoW)? In my opinion, WoW took some of the best ideas from all other online games, perfected them and put them in one package. Unfortunately, there still lies a few issues that even WoW hasn’t solved. I’ve dabbled in online role playing games ever since the days of MUDs (Multi-User Dungeons, yeah, that ages me doesn’t it). My next few blog posts will be on this subject. I have such a long history I had to break it up in parts.

My first graphical online game was the first one of it’s kind, Neverwinter Nights on America Online. Back then, the thrill of being online at all was exhilarating enough, let alone playing a role playing game with other people. America Online soon got to expensive for my part time job wages and I had to abandon Neverwinter Nights for good. (more…)

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The Forbes Skewed All-Time Video Game List

Friday, June 6th, 2008

A few days ago Forbes has posted an article titled “America’s All-Time Favorite Videogames’.  An article at Aeropause,  Joe Fourhman brings up some good points that question the motives of Forbes. Ok even if you accept the skewed parameters and the blatant exclusion of any Nintendo titles, why absence of The World of Warcraft. Also, what about The Sims? Something is definitely fishy here.

Article here

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