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	<title>Comments on: Five games that should have been on the Wii</title>
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	<description>Electronic Culture</description>
	<lastBuildDate>Tue, 07 Oct 2008 21:19:37 +0000</lastBuildDate>
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		<title>By: nate</title>
		<link>http://2bitblogger.com/five-games-that-should-have-been-on-the-wii/comment-page-1/#comment-5</link>
		<dc:creator>nate</dc:creator>
		<pubDate>Wed, 07 May 2008 14:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://2bitblogger.com/?p=17#comment-5</guid>
		<description>First, flOw.
Absolutely not.  flOw suffered with a mouse as its main control mechanism.  You could not make subtle movements with the mouse in order to deal with the quick moving objects on the screen.  The wiimote would be as bad if not worse.

Second, Viva Pinata was released on 11/9/2006.  The Wii was only released for sale on 11/19/2006.  And Viva Pinata is as much about HD as it is anything else.  The character model designs would have been no where near as detailed at half the resolution.  The basic things that make Viva Pinata something other then just another animal raising game are tied to its graphical presentation.

Also, Rare doesn&#039;t have any dispute with Nintendo.  Microsoft OWNS Rare.  So anything and everything they produce will be on the X360.  I am sure they are quite happy with the Viva Pinata IP, as it has spawned a second game and is its own TV show as well.  RAREly (sorry for the pun) does a video game IP have that happen to it.

Scene It should have been a multi-platform launch, I don&#039;t know what they were thinking to develop it in any other way.  There is nothing to its presentation that ties it to a higher resolution.  It could have been an xbox live game, but instead they made it a full $60 release.   That made no sense.  And the game isn&#039;t very good anyway.

C&amp;C3, is full-on rediculous to imagine on the wii.  Even with a mouse-like device, which I think the Wii fails to be, you need a LOT of buttons to control a real-time strategy game.  The Wiimote lacks buttons.  While pointing the pointer a paltry two buttons are accessable, add in the nunchuck and you&#039;ve got a whole four buttons.

C&amp;C3 got by on the X360 by using all eight buttons, and even then that was weak.

Lost: Via Domus, I think you are just grasping for a fifth game.  Did you play this game?  Motion control is not a panacea.  In most cases I have only seen it be a poison.  I consider Lost: Via Domus to be a great, albeit short, game.  Adding motion control gimmicks to it would not have made it better.
Any Wii fan desperate to waggle their Wii would be better served renting all the wii waggling trash games that are already available and realizing that the wii is way over-hyped.  Motion control doesn&#039;t make a bad game good.  Nor would it make a good game, like Lost:via Domus, any better.</description>
		<content:encoded><![CDATA[<p>First, flOw.<br />
Absolutely not.  flOw suffered with a mouse as its main control mechanism.  You could not make subtle movements with the mouse in order to deal with the quick moving objects on the screen.  The wiimote would be as bad if not worse.</p>
<p>Second, Viva Pinata was released on 11/9/2006.  The Wii was only released for sale on 11/19/2006.  And Viva Pinata is as much about HD as it is anything else.  The character model designs would have been no where near as detailed at half the resolution.  The basic things that make Viva Pinata something other then just another animal raising game are tied to its graphical presentation.</p>
<p>Also, Rare doesn&#8217;t have any dispute with Nintendo.  Microsoft OWNS Rare.  So anything and everything they produce will be on the X360.  I am sure they are quite happy with the Viva Pinata IP, as it has spawned a second game and is its own TV show as well.  RAREly (sorry for the pun) does a video game IP have that happen to it.</p>
<p>Scene It should have been a multi-platform launch, I don&#8217;t know what they were thinking to develop it in any other way.  There is nothing to its presentation that ties it to a higher resolution.  It could have been an xbox live game, but instead they made it a full $60 release.   That made no sense.  And the game isn&#8217;t very good anyway.</p>
<p>C&amp;C3, is full-on rediculous to imagine on the wii.  Even with a mouse-like device, which I think the Wii fails to be, you need a LOT of buttons to control a real-time strategy game.  The Wiimote lacks buttons.  While pointing the pointer a paltry two buttons are accessable, add in the nunchuck and you&#8217;ve got a whole four buttons.</p>
<p>C&amp;C3 got by on the X360 by using all eight buttons, and even then that was weak.</p>
<p>Lost: Via Domus, I think you are just grasping for a fifth game.  Did you play this game?  Motion control is not a panacea.  In most cases I have only seen it be a poison.  I consider Lost: Via Domus to be a great, albeit short, game.  Adding motion control gimmicks to it would not have made it better.<br />
Any Wii fan desperate to waggle their Wii would be better served renting all the wii waggling trash games that are already available and realizing that the wii is way over-hyped.  Motion control doesn&#8217;t make a bad game good.  Nor would it make a good game, like Lost:via Domus, any better.</p>
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