Archive for the ‘Nintendo’ Category

Sonic Unleashed Will Return To A Side Scroller

Friday, May 2nd, 2008

Sonic_The_Hedgehog_Unleashed

According the the June issue of Nintendo Power, Sonic Unleashed will find Sonic returning to his roots. Unlike the more recent 3-D Sonic games, Sonic Unleashed will focus primarily on 2-D game-play. The camera angle will occasionally pan behind Sonic but most of the game-play will be a from a side view similar the original Sega Genesis games. Sonic Unleashed will be available for the PlayStation 3, Xbox 360 and the Nintendo Wii. Sega of America implies that the XBox 360 and Playstation 3 versions may be the same, but the Wii version will be significantly different. Naturally, the Wii version will have unique control scheme.

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1st Mario Kart Worldwide Wii Tournament

Friday, May 2nd, 2008

Nintendo announced the first Mario Kart Wii Online Tournament. Every few weeks, a new tournament will appear on the Mario Kart Channel. Different tournaments will have different rules. The official press release mentions some might ask players to race a certain course as fast as they can with specific characters, or to collect a number of coins on a course using the Wii Wheel or another certain control setup. You can attempt the test as many times as you like however, you will only be able to participate in this tournament till May 9th.

Sounds pretty interesting. Seems like they are handling this similar to the way they handle the Mii Channel, where Mii contests are posted occasionally.

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Mario Kart Wii Online First Impression Details

Monday, April 28th, 2008

Mario Kart Wii

Mario Kart Wii is a nice collaboration of many of the great ideas we’ve seen in many the previous versions. The slide boosting, drift boosting, battle mode, and all the classic arsenal like bananas and turtle shells. One of the best upgrades added to the Wii version is 12 player online racing. The game also allows a second player to play split-screen on the same console during these online matches. Unlike the Mario Kart DS, there are online battle modes and now with up to 8 players! (more…)

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Nintendo Wii: The needs of the many outweigh the needs of the few

Friday, April 25th, 2008

A ranter at techradar.com tends to sound dumbfounded in his article, by success of the Wii and why roughly 25 million people have purchased one. If you read many game site rants towards the Wii you can see the same pattern. Traditional gamers just don’t seem to understand the Wii’s success. In my opinion Nintendo has come up with an amazing business plan and it worked! As long ago as 2005, Satoru Iwata made it clear that they would focus on nontraditional gamers and go after the non-gamers or the parents of that gamer. Well turns out, Nintendo did Just that!

What does it take to attract a non-gamer? Well take a look at the Wii games current gamers are calling crap on the Wii. Take a hard look at their ugly faces and realize this is the face of success. Nintendo has found out what non-gamers like and are creating games to cater to them. This doesn’t mean Nintendo developers are not creating traditional games. However, It appears the “Hard-core gamer” doesn’t want to see these casual games at all. It seems in retaliation, game reviewers give these casual games very low rating scores and horrible reviews. There is enough evidence in sales to show how ineffective game reviews are on these casual games. For instance, look at the reviews or rankings of Carnival Games, Mario Vs Sonic, and Wii Play. These games have been very successful in sales.

The Nintendo bashing article here.

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Word Up with My Word Coach DS

Wednesday, April 23rd, 2008

 My Word Coach falls in that category of DS games that have many gamers arguing they are not games and do not sound enjoyable. Some believe these games are a blatant† aberration†: an anattempt to gain a quick buck. I believe this form of entertainment† is referred to as Edutainment. Argue the semantics† as much as you wish, but I’m finding My Word Coach an exhilarating† experience! The game is filled with mini-games designed to increase the size of your lexicon†. The game implies that this form of lexical† enhancement is sure to improve your relationship. Who would have thought a few years back, a simple game could increase the size of your lexicon! (more…)

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Finally, a Fantasy: Final Fantasy XII DS

Tuesday, April 22nd, 2008

Final Fantasy XII Revenant Wings for the Nintendo DS is a spin off of the PlayStation 2 (PS2) Final Fantasy XII (FFXII) game. Square-Enix totally went back to the drawing board on this one. The end result is pretty damn good. Forget all the turn-based mechanics you normally see in Final Fantasy Titles. Similar to Final Fantasy XII for the PS2, The game is real-time. However, this game resembles more of a traditional real-time strategy. Each member of your party is called a group leader. For each group leader, you can summon monsters to fight with them, or espers. Each leader and esper falls under one of three categories, melee, range, or flying. Like most strategy games, one category bests the other. Here we have, melee beats range, range beats flying, flying beats melee. You can mix and match your groups for more advance strategies. (more…)

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Is this game Baroque?

Monday, April 21st, 2008

When I first started playing Baroque for the Nintendo Wii, I was excited to engulf myself in a hack and slash, rpg dungeon crawler. I grinded my way all the way to the bottom level of a tower that is consist of about 20 randomly generated floors. During my journey, I acquired some very nice gear and leveled up to 27. My sword was laced with an electric buff that caused electrical damage and usually gave me one hit kills. When I manage to get to the final floor I felt the usual grand feeling of accomplishment. After the FMV ended, I was sent back out of the tower to the ‘Outer World’ at level 1 with none of my gear and none of the attribute boosts I acquired. First response, “OMFG, WTF!!! What did I do wrong?” After reloading my save file 5 times and realizing no matter what I got the same results. After my frustration waned, I thought further about what this game could about. In the game, there are spheres that you can store up to 5 items. Then it hit me…”Wait a minute…I was meant to die! I was meant to die not once but many times! I played the game entirely wrong!” (more…)

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